Media & Systems

Articles examining technology infrastructure and systemic frameworks specific to media and entertainment industries. Covers streaming platform architectures, virtual world systems (e.g., metaverse platforms), content delivery networks, and production pipelines, focusing on their design, scalability, and societal impact within entertainment contexts, such as Netflix’s server systems or VR content ecosystems. Excludes interior design for media spaces (reserved for Spaces & Aesthetics), technology products like streaming devices or VR headsets (reserved for Tools & Tomorrow), non-media infrastructure (reserved for Systems & Structures), urban design (reserved for Cities & Design), climate solutions (reserved for Climate & Solutions), civic systems (reserved for Communities & Frameworks), broader societal systems (reserved for Society & Networks), government policies, political institutions, emotional or cultural media impacts (reserved for Inner Life or Who We Are), professional media roles (reserved for Work & Growth), or financial aspects.